Hello and welcome to the Expanse Vanilla Survival Server!

If you just started, it is essential for you to read up on these few paragraphs to help improve your playing experience on The Expanse. The Expanse is a modless (Vanilla) survival server that offers a 5000 km radius play space, with the Earth-like planet at its center.

Aggressive Server Cleansing Policy

To ensure that the server runs as smoothly as possible with as many people online as possible in space engineers, The Expanse has quite a frequent and aggressive server restart and cleansing schedule. Currently, the server will restart every 2 hours and 15 minutes, with frequent warnings of the server restart happening at the 2-hour mark. To check how long the server has been online and thus when the next server restart is happening, refer to the respective “Naomi Nagatabot“ on the discord server, which provides information on how many players are online on the server, what the current simspeed on the server is, and how long the server has been running since the last restart.

Before the restart the server will cleanse unnamed grids (that includes ‘Static Grid xxxx’, ‘Small Grid xxxx, etc.), temporary ships (starter pods), specific blocks (pistons, projectors, non-NPC safe zones, beds, cryo chambers) and the server will refill all voxels (including ores and stone). Since voxel reconstruction fills holes back up it is important to note that one should NOT build underground bases and that one should not keep their mining ship parked inside a hole they dug.
If your ship gets stuck below voxels after a server restart, you are required to delete that ship (K-menu, info tab, left hand side) or server staff will be forced to delete it themselves.

Keeping your grids and Starter Pod

If you just started on the server, it is likely that you only have your starter pod and not much else. In order to keep said starter pod/ship, you have to do the following:

  • merge your starter ship/pod with an asteroid or planet. For that you will need to build a merge block on the voxel you will merge with and another merge block on your starter pod/ship. Both need to be active (on) and thus powered. Once merged, you need to…
  • rename your grid. Unnamed grids or grids with the default naming (‘Static Grid xxxx’) will get deleted on server restart. To make sure you keep your grid, rename it in the ‘Info’ tab in the K-menu. Placing a beacon and naming it will NOT work on this server. It is also very important to note, that you will have to rename your grids again every time you merge or un-merge your grids
  • make sure your grid is supplied by sufficient power. Using just solar panels is a risky way to keep power, as they wont supply energy when not facing the sun. Also make sure your batteries aren’t set to “recharge”, as that setting will NOT supply your grid with energy. If you are on a planet, it is best to supply your static grid with wind turbine energy, as it is reliant (always runs)

If you followed these instructions correctly your starter pod should no longer be a temporary ship.
Please make sure you keep your grids powered and named at all times. Admins will NOT be able to replace any ship you lose through the server restart process!

‘Top Grid’ and ‘Long-Range Scanner’

The Expanse server has a system dubbed ‘Long-Range Scanner’, that will reveal the GPS location of any grid or combination of grids that go beyond 10k PCU (Performance Cost Units) to other players currently online on the server. Any grid or combination of grids that add up to 10.000 PCU or more will appear as GPS coordinates named ‘Top Grid’.
This system exists to promote PvP, to find other players and encourage players to keep their grid/ship sizes relatively small, as to not have their position being revealed to others, who might engage them in a fight.
It is important to note that the PCU of multiple grids docking adds up, so the sum of multiple grids reaching beyond 10k PCU will also reveal the GPS as ‘Top Grid’.
Projections displayed by projectors also already count for their full PCU. So if you project a blueprint from one of your grids, the PCU count of unfinished blocks or even just the projections themselves will already be added to your grid.
This ‘docking’ includes connectors, landing gears, merge blocks or even rotor head attachment.
If you have to dock your ships to a station and you might go beyond the 10k limit, wait for after the ‘Long-Range Scanner’ cool-down message has passed and only temporarily dock your ships.
The Long-Range Scanner happens every 10-15 minutes and is announced 5 seconds before it refreshes.
If your position has been compromised, it is best to move away from the spot, especially when you are in space (jump drive out as many grids as possible), or arm up and defend your grids, if you are up to the fight!

Grids will only get scanned if the owner or faction mate is online and within a 10-20km radius of said grid.

We are aware of a current bug that tends to add additional PCU to your grid after welding it up (both through the character tool and the welder block tool). To correct the amount of PCU perceived by the game, use the in-game command !fixship on your grids during the building process and after it is built. Server staff will not reimburse you if your grid should be revealed by the Long-Range Scanner as a Top Grid and players will engage in PvP with you, even if it happened through said bug.

Help, my ship is stuck or is behaving in a weird manner!?

Should your ship not move properly, should it be stuck or is it bugged in any other way, the best method to attempt to fix the issue yourself without involving server staff is to use the in-game command !fixship . Should the issue still be a significant negative influence on your game play, you may then contact server staff, who will try to help and solve the issue. Please, try to use the !fixship command first before contacting server staff!

Tips for finding asteroids

#1 tip for finding asteroids is enter / exit your cockpit / control seat. For some reason this triggers asteroids to become visible.

No jump drive: Set your ship to coast at 50-100m/s in one direction. During this time you should do your building and upgrades in motion. Every minute or two just look in all directions (even behind you). You will find a lot of asteroids this way…. and the excitement of scanning for ores can begin!

With jump drive: I like to make 20-40km micro jumps. Make a micro jump then wait about 5 minutes for asteroids to spawn. Rinse and repeat.